![]() ![]() MCX doesn't convert to this coordinate system correctly, producing models that are upside down and 180° rotated on the horizontal plane in AC3D, and 90° counter-clockwise in FlightGear (yet, here they're straight up). An AC model created in AC3D shows up in FlightGear with the X axis pointing south, the Y axis pointing up, and the Z axis pointing to the west. Let's just say that converting single objects is going to be a lot easier than converting a whole BGL compiled scenery.Īs of April 22nd, 2014 MCX doesn't support very well AC3D file format. Note that if a BGL contains more models, they'll have an AC file each in the output, with the model's name. You might need to click "ok" on some dialogs during the conversion, so you'll better not leave the computer while converting, or you might come back to see it has been waiting all the time for you to come back. There's no progress bar, so the only way to be sure it's done is to check the list of files in the Batch converter window: when it's done, the list will get cleared (not step by step). Models will be loaded in the viewer and converted. Very handy indeed, while experimenting.Ĭlick Process button. The buttons at the bottom right are for saving/loading a batch converter setup, so that you don't have to add the files and set directories and operators every time. For the other options check the official manual. ![]() On the right you'll be able to set an output directory for textures too (probably the same as for the models), choose the file format (probably PNG, or even DDS if you know what you're doing). For the other operators check the official manual. Remember to set the appropriate file type.Ĭhoose the output format, set an output directory, and check that Export objects radio button is selected. You can select multiple files in the dialog. Wizards menu (click on the arrow to show the menu) > Batch converter. The official manual is linked in the cited forum, in this post, and is here. MCX can probably run on Linux too with a proper setup, but note that it uses Windows dependent code and such a setup will have to include WINE - Mono alone won't suffice.Ī support forum for MCX is available at. The installation is nothing more than uncompressing the zip somewhere. ![]() As the cost of it is negligible, I suggest first trying the development version. One is the stable release, the other is the development release, with all the newer features, fixes, and bugs. Thus, this potentially represent an easier alternative to Howto:Convert objects from X-Plane. It can do batch conversion of models and their textures, if instructed so, changing also their name to upper case for better Linux (and other case sensitive OSes) compatibility. Net Windows tool that can convert objects from a number of flight simulators. ModelConverterX (or MCX, project page here) is a freeware (not open). Note As of April 22nd, 2014 there's not yet full compatibility with AC3D, so it might be better to wait for it to be fixed, to avoid the risk one's huge efforts not working with future versions of FG or AC3D. Basically, it mostly means that it is for your own private use only. Therefore, they cannot be included with the official scenery, unless the author granted you permission to release his work under GNU GPL, and you assured yourself that the contents he/she used are in public domain or otherwise GPL-compatible, or under his/her very own copyright. Most add-on sceneries from other flight simulators (X-Plane, MSFS.) do not comply with this license. Note Objects that are uploaded to the FlightGear Scenery Database (and thus official FG scenery) must be released under the GNU GPL license. ![]()
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